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Rocket League

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Revision as of 08:58, 5 August 2021 by Andytizer (talk | contribs)
Rocket League
Rocket League cover
Developers
Psyonix
Linux Timothee Besset[1]
Linux Ryan C. Gordon
Publishers
Psyonix
Engines
Unreal Engine 3
Release dates
July 7, 2015
macOS September 8, 2016 [2][Note 1]
September 8, 2016 [2][Note 1]
Reception
Metacritic 86
OpenCritic 87
IGDB 89
Resources
PCGamingWiki
Apple Silicon Games
Codeweavers
WineHQ
Rocket League on HowLongToBeat
Rocket League on IGDB
Rocket League on MobyGames
Rocket League on Wikipedia

macOS Compatibility

Method Rating Notes
Rosetta 2 Perfect Steam version is no longer available to purchase, it functions but cannot connect to online multiplayer.
Compatibility layer
CrossOver Perfect 60 FPS possible using Heroic method.
Wine Unknown
Virtualization
Parallels Perfect Playable[4]

Availability

See PCGamingWiki for Windows and/or Linux availability.

Gameplay videos

Notes

  1. 1.0 1.1 Linux and OS X were discontinued on March 10, 2020.[3]

References

  1. Timothee Besset on Twitter - last accessed on 2016-09-09
    "( I am working on Linux ports again! )"
  2. 2.0 2.1 In-Depth with the Rumble Update
  3. Steam :: Rocket League :: March Update Releases March 10 - last accessed on 2020-03-12
    "The March Update will be the final update for Mac and Linux versions of Rocket League."
  4. Verified by User:BringBackTron and Jhelzei on 2021-04-20
    Device: MacBook Pro M1 2020 8GB RAM
    OS: macOS 11.3 Beta 8
    Method: Windows ARM Build 21359 on Parallels 16.5
    Resolution: 1440x900
    Settings: Quality(Custom)
    Framerate: 45 FPS
    Comment: Controller support works flawlessly