Difference between revisions of "Lucid Blocks"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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| − | + | {{Infobox game | |
| − | + | |cover = Lucid_Blocks.jpg | |
| − | + | |developers = | |
| + | {{Infobox game/row/developer|Eric Alfaro}} | ||
| + | |publishers = | ||
| + | {{Infobox game/row/publisher|Eric Alfaro}} | ||
| + | |engines = | ||
| + | {{Infobox game/row/engine|Godot 4.6}} | ||
| + | |release dates= | ||
| + | |taxonomy = | ||
| + | {{Infobox game/row/taxonomy/series | Lucid Blocks }} | ||
| + | |reception = | ||
| + | |official site= https://lucidblocks.com | ||
| + | }} | ||
{{Compatibility/macOS | {{Compatibility/macOS | ||
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|crossover notes = | |crossover notes = | ||
|wine = Perfect | |wine = Perfect | ||
| − | |wine notes = Great performance using Whisky. Up to 120 fps on higher settings and 75% resolution scaling in-game settings. For best results ESync | + | |wine notes = Great performance using Whisky. Up to 120 fps on higher settings and 75% resolution scaling in-game settings. For best results ESync + DXVK + DXVK Async On + Metal DirectX Raytracing On<ref>{{Refdevice|user=Fih|date=2026-20-26|device=M3 MacBook Pro, 8 GB RAM|os=MacOS 26.0 Tahoe|method= Whisky+GPTK 2.3.5|version=|resolution=75%|settings=ESync + DXVK + DXVK Async On + Metal DirectX Raytracing On|framerate=120+|controller=|url=|title=|comment=|store=}}</ref> |
|parallels = | |parallels = | ||
|parallels notes = | |parallels notes = | ||
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|linux arm notes = | |linux arm notes = | ||
}} | }} | ||
| + | |||
| + | {{References}} | ||
| + | |||
| + | [[Category:Games]] | ||
Latest revision as of 03:01, 20 March 2026
| Developers | |
|---|---|
| Eric Alfaro | |
| Publishers | |
| Eric Alfaro | |
| Engines | |
| Godot 4.6 | |
| Taxonomy | |
| Series | Lucid Blocks |
macOS Compatibility
| Compatibility layer | Rating | Notes |
|---|---|---|
| Wine | Great performance using Whisky. Up to 120 fps on higher settings and 75% resolution scaling in-game settings. For best results ESync + DXVK + DXVK Async On + Metal DirectX Raytracing On[1] |