Difference between revisions of "Resident Evil Village"
					From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs														
				
									| Velociround (talk | contribs)  | |||
| Line 2: | Line 2: | ||
| |native               = Perfect | |native               = Perfect | ||
| |native notes         = Perfect with 1650x1050 | |native notes         = Perfect with 1650x1050 | ||
| − | |rosetta 2            =  | + | |rosetta 2            = Unplayable | 
| − | |rosetta 2 notes      =  | + | |rosetta 2 notes      = This game is an Apple Silicon exclusive, does not have a x86/Intel binary | 
| |ios-ipados app       =   | |ios-ipados app       =   | ||
| |ios-ipados app notes = | |ios-ipados app notes = | ||
Revision as of 02:17, 15 January 2023
macOS Compatibility
| Method | Rating | Notes | 
|---|---|---|
| Native | Perfect with 1650x1050 | |
| Rosetta 2 | This game is an Apple Silicon exclusive, does not have a x86/Intel binary | |
| Compatibility layer | ||
| CrossOver | DirectX 12 cannot be run. | |
| Wine | DirectX 12 cannot be run. | |
| Virtualization | ||
| Parallels | DirectX 12 cannot be run. | |
| Multi-booting | ||
| Windows 10 ARM | DirectX 12 cannot be run. | 
References
Macbook Air 2020 M1 16GB Ram macOS Ventura 13.0
with MetalFX Upscaling
Performance Mode and HDR : High frame rate • 60-90fps Medium Textures Low Shadow Quality 1650x1050
4K Ultra HD = 30-40fps
Quality Mode and HDR : 40-60fps Medium Textures Low Shadow Quality 1650x1050
4K Ultra HD = 20-30fps
MetalFX Upscaling Off and HDR : 30-50fps Medium Textures Low Shadow Quality 1650x1050
Gameplay videos