Difference between revisions of "Alien Isolation"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
| Line 40: | Line 40: | ||
==macOS Compatibility== | ==macOS Compatibility== | ||
{{Compatibility/macOS | {{Compatibility/macOS | ||
| − | |native = | + | |native = na |
|native notes = | |native notes = | ||
| − | |rosetta 2 = | + | |rosetta 2 = perfect |
|rosetta 2 notes = | |rosetta 2 notes = | ||
| − | |ios-ipados app = | + | |ios-ipados app = na |
|ios-ipados app notes = | |ios-ipados app notes = | ||
| − | |crossover = | + | |crossover = unknown |
|crossover notes = | |crossover notes = | ||
| − | |wine = | + | |wine = unknown |
|wine notes = | |wine notes = | ||
| − | |parallels = | + | |parallels = unknown |
|parallels notes = | |parallels notes = | ||
| − | |windows 10 arm = | + | |windows 10 arm = unknown |
|windows 10 arm notes = | |windows 10 arm notes = | ||
| − | |linux arm = | + | |linux arm = unknown |
|linux arm notes = | |linux arm notes = | ||
}} | }} | ||
Revision as of 12:28, 25 March 2021
| Developers | |
|---|---|
| macos | Creative Assembly |
| Publishers | |
| Sega | |
| OS X | Feral Interactive |
| Linux | Feral Interactive |
| Engines | |
| Cathode | |
| Release dates | |
| macOS | October 27, 2015 |
| Reception | |
| Metacritic | 81 |
| OpenCritic | 81 |
| IGDB | 85 |
| Resources | |
| Isolation PCGamingWiki | |
| Apple Silicon Games | |
macOS Compatibility
macOS Compatibility
| Method | Rating | Notes |
|---|---|---|
| Rosetta 2 | ||
| Compatibility layer | ||
| CrossOver | ||
| Wine | ||
| Virtualization | ||
| Parallels | ||
| Multi-booting | ||
| Windows 10 ARM | ||
| Linux ARM |
Controller support
| Instructions[1] |
|---|
|
There is one issue where the DS4 controller couldn't be detected. It depends on the model you're using. Please look at Feral FAQ. You may need to add a .plist file in the game folders as explained on the FAQ. When this test was initialy realised controller support wasn't working. After adding .plist file for CUH-ZCT2x model, controller immediately started to work correctly. |
Performances
| Instructions[2] |
|---|
|
Game runs generaly fine on apple silicon, Important to note: the Antialiasing needs to be disabled. This test was realised with the following settings: Fullscreen : 1440x900 Vertical sync : on Level of detail: high Shadow map resolution: 1536 Shadow mapping : high Particles : high Motion blur : on Depth of field : on Chromatic aberration : on Planar reflections : on SSAO : off Texture filtering : anisotropic 1x Volumetric lighting : on Anti-aliasing : off |