Difference between revisions of "Resident evil requiem"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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| − | |ios-ipados app = | + | |ios-ipados app = NO |
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|crossover = Playable | |crossover = Playable | ||
Latest revision as of 21:55, 21 March 2026
Introduction
Resident Evil Requiem is a Singleplayer survival horror game developed and published by Capcom. It is part of the Resident Evil series and a direct sequel to Resident Evil Village.
It was released in 2025 for Windows via Steam. The game runs on the RE Engine 4 and requires DirectX 12. Ray Tracing and Variable Rate Shading should be disabled when running via CrossOver for best compatibility.
| Developers | |
|---|---|
| Capcom | |
| Publishers | |
| Capcom | |
| Engines | |
| RE Engine | |
| Resources | |
| PCGamingWiki | |
macOS Compatibility
| Method | Rating | Notes |
|---|---|---|
| Rosetta 2 | ||
| iOS/iPadOS App | ||
| Compatibility layer | ||
| CrossOver | Playable with CXPatcher.[1] |
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
- See PCGamingWiki for Windows and/or Linux availability.
References
- ↑ Verified by User:Mrsuke on 2026-03-18
- Device: MacBook Pro M4 Pro 2024 24 GB
- OS: macOS Tahoe 26.4
- Method: CrossOver 26.0 + CXPatcher
- Game version: Steam
- Resolution: 1512x982
- Settings: Medium
- Framerate: 120-300fps
- Controller: Yes
- Comment: Runs well with CXPatcher. Use DXVK as translation layer. Requires DirectX 12. Disable Ray Tracing and Variable Rate Shading. MSync enabled. High Resolution Mode disabled.
```
Y en **Summary**: ``` Initial page creation - RE Requiem CrossOver 26 + CXPatcher on M4 Pro macOS Tahoe