Difference between revisions of "Mass Effect: Andromeda"
					From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs														
				
									| Magnetsrcool (talk | contribs)  | |||
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| |ios-ipados app       = na | |ios-ipados app       = na | ||
| |ios-ipados app notes =   | |ios-ipados app notes =   | ||
| − | |crossover            =  | + | |crossover            = Playable | 
| − | |crossover notes      = Unplayable.<ref>{{Refdevice|user=cake|date=2022-03-01|device=2021 MBP 16, M1 Max, 32GB|os=Mac OS Monterey 12.2.1|method=Crossover 21.1|version=|store=Steam|resolution=|settings=|framerate=|controller=|url=|title=|comment=Starts, but gets stuck on loading screen upon starting a game. Error occurs after all shaders appear to have successfully loaded}}</ref> | + | |crossover notes      = Unplayable.<ref>{{Refdevice|user=cake|date=2022-03-01|device=2021 MBP 16, M1 Max, 32GB|os=Mac OS Monterey 12.2.1|method=Crossover 21.1|version=|store=Steam|resolution=|settings=|framerate=|controller=|url=|title=|comment=Starts, but gets stuck on loading screen upon starting a game. Error occurs after all shaders appear to have successfully loaded}}</ref> Playable.<ref>{{Refdevice|user=OrangeT|date=2023-11-13|device=2020 MB Air M1, 16GB|os=Mac OS Sonoma 14|method=Crossover 23.6 + CXPatcher. DXVK/D3DMetal modes|version=|store=|resolution=1440х900|settings=Medium|framerate=30-50|controller=|url=|title=|comment=DXVK: Runs well on medium settings with no visual glitches. About 30-50 fps until M1 chip starts throttling due to overheating (in about 2 minutes), then fps drops by aproximately 25% depending on the scene. D3DMetal: definitely a more performant option with stable and higher fps. Graphics issues mentioned below can be fixed by using a CXPatcher.}}</ref>Playable.<ref>{{Refdevice|user=magnetsrcool|date=2025-10-27|device=MacBook Pro M1 (16 core), 16 GB|os=MacOS Sequoia 15.6|method=Crossover 25.1.1 |version= 1.10 |resolution=1800x1169|settings=Ultra|framerate=40-60 FPS|controller=|url=|title=|comment=all settings on ultra with launch argument -PostProcess.ScreenSpaceRayTraceEnable 0 to disable graphical glitches}}</ref> | 
| − | |wine                 =  | + | |wine                 = playable | 
| − | |wine notes           =   | + | |wine notes           = <ref>{{Refdevice|user=UnknownNutrient|date=2022-07-13|device=2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM|os=macOS Sonoma Beta 3|method=Wine using Whiskey and DXVK|store=Steam|resolution=1920x1200|settings=High|framerate=Between 80-120fps while playing (dependent on scene); some visual graphical blocking in space; some stuttering when doing action or going to location for the first time; Shaders load at the beginning correctly|controller=xbox one controller}}</ref> <ref>{{Refdevice|user=UnknownNutrient|date=2022-07-16|device=2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM|os=macOS Sonoma Beta 3|method=Wine using Whiskey and GPTK in D3D11 mode|store=Steam|resolution=1920x1200|settings=High|framerate=Between 80-120fps while playing (dependent on scene); graphical artefacts in the hair, light and water shaders (looks like really long, blocky strands of hair? like in Andrew tsai's Video of Tears of the Kingdom before fix)|controller=xbox one controller}}</ref> | 
| |parallels            = unknown | |parallels            = unknown | ||
| |parallels notes      =   | |parallels notes      =   | ||
| Line 19: | Line 19: | ||
| {{References}} | {{References}} | ||
| + | |||
| [[Category:Games]] | [[Category:Games]] | ||
Latest revision as of 23:07, 27 October 2025
macOS Compatibility
| Compatibility layer | Rating | Notes | 
|---|---|---|
| CrossOver | Unplayable.[1] Playable.[2]Playable.[3] | |
| Wine | [4] [5] | |
| Virtualization | ||
| Parallels | 
References
- ↑ Verified by User:cake on 2022-03-01 
- Device: 2021 MBP 16, M1 Max, 32GB
- OS: Mac OS Monterey 12.2.1
- Method: Crossover 21.1
 - Store: Steam
 - Comment: Starts, but gets stuck on loading screen upon starting a game. Error occurs after all shaders appear to have successfully loaded
 
- ↑ Verified by User:OrangeT on 2023-11-13 
- Device: 2020 MB Air M1, 16GB
- OS: Mac OS Sonoma 14
- Method: Crossover 23.6 + CXPatcher. DXVK/D3DMetal modes
 - Resolution: 1440х900
- Settings: Medium
- Framerate: 30-50
 - Comment: DXVK: Runs well on medium settings with no visual glitches. About 30-50 fps until M1 chip starts throttling due to overheating (in about 2 minutes), then fps drops by aproximately 25% depending on the scene. D3DMetal: definitely a more performant option with stable and higher fps. Graphics issues mentioned below can be fixed by using a CXPatcher.
 
- ↑ Verified by User:magnetsrcool on 2025-10-27 
- Device: MacBook Pro M1 (16 core), 16 GB
- OS: MacOS Sequoia 15.6
- Method: Crossover 25.1.1
- Game version: 1.10
 - Resolution: 1800x1169
- Settings: Ultra
- Framerate: 40-60 FPS
 - Comment: all settings on ultra with launch argument -PostProcess.ScreenSpaceRayTraceEnable 0 to disable graphical glitches
 
- ↑ Verified by User:UnknownNutrient on 2022-07-13 
- Device: 2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM
- OS: macOS Sonoma Beta 3
- Method: Wine using Whiskey and DXVK
 - Store: Steam
- Resolution: 1920x1200
- Settings: High
- Framerate: Between 80-120fps while playing (dependent on scene); some visual graphical blocking in space; some stuttering when doing action or going to location for the first time; Shaders load at the beginning correctly
- Controller: xbox one controller
 
- ↑ Verified by User:UnknownNutrient on 2022-07-16 
- Device: 2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM
- OS: macOS Sonoma Beta 3
- Method: Wine using Whiskey and GPTK in D3D11 mode
 - Store: Steam
- Resolution: 1920x1200
- Settings: High
- Framerate: Between 80-120fps while playing (dependent on scene); graphical artefacts in the hair, light and water shaders (looks like really long, blocky strands of hair? like in Andrew tsai's Video of Tears of the Kingdom before fix)
- Controller: xbox one controller