Difference between revisions of "Brotato"
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Otozinclus (talk | contribs) |
Otozinclus (talk | contribs) m (Made it more clear that recompilation is required) |
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{{Compatibility/macOS | {{Compatibility/macOS | ||
− | |native = | + | |native = Perfect |
− | |native notes = Perfect, though | + | |native notes = Runs by recompiling it with the Godot RE Tools. Perfect, though there are rare/minor stutters introduced by Apples OpenGL translation layer <ref> Recompile the game with the Godot RE Tools, like explained in the Brotato modding guide: https://steamcommunity.com/sharedfiles/filedetails/?l=danish&id=2931079751 . You get the .pck file of Brotato, by downloading the Game via CrossOver/Wine from Steam, or transferring the files over from a Windows PC. Skip the step with the Steam API and just run it as is, then export it in Godot. You can go into the project settings -> Window and change 1080p to 1200p to make it 16:10, but that introduced some visual issues. To fix the background while playing, open the "main.tscn" and lick on "background", then change 1080p to 1200p there as well </ref> |
+ | <ref>{{Refdevice | ||
+ | |user=Otozinclus | ||
+ | |date=2025-09-11 | ||
+ | |device=MacBook Air M3 (24GB/10-Core) | ||
+ | |os=macOS 15.6 | ||
+ | </ref> | ||
|rosetta 2 = na | |rosetta 2 = na | ||
|rosetta 2 notes = | |rosetta 2 notes = |
Latest revision as of 20:23, 11 September 2025
macOS Compatibility
Method | Rating | Notes |
---|---|---|
Native | Runs by recompiling it with the Godot RE Tools. Perfect, though there are rare/minor stutters introduced by Apples OpenGL translation layer [1] [2] | |
Compatibility layer | ||
CrossOver | ||
Wine | ||
Virtualization | ||
Parallels |
References
- ↑ Recompile the game with the Godot RE Tools, like explained in the Brotato modding guide: https://steamcommunity.com/sharedfiles/filedetails/?l=danish&id=2931079751 . You get the .pck file of Brotato, by downloading the Game via CrossOver/Wine from Steam, or transferring the files over from a Windows PC. Skip the step with the Steam API and just run it as is, then export it in Godot. You can go into the project settings -> Window and change 1080p to 1200p to make it 16:10, but that introduced some visual issues. To fix the background while playing, open the "main.tscn" and lick on "background", then change 1080p to 1200p there as well
- ↑ {{Refdevice |user=Otozinclus |date=2025-09-11 |device=MacBook Air M3 (24GB/10-Core) |os=macOS 15.6
- ↑ {{Refdevice |user=The_Doc |date=2024-01-28 |device=MacBook Pro M1 (16 GB/8-Core) |os=macOS 14.2.1