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Difference between revisions of "Brotato"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
m (Made it more clear that recompilation is required)
 
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{{Compatibility/macOS
 
{{Compatibility/macOS
|native              = Playable
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|native              = Perfect
|native notes        = Perfect, though unlocks might not work (could be fixed with the DLC) <ref>You need to recompile Brotato's Steam version to get a Godot project folder, remove the Steam API from the code and export it for MacOS. Without the Steam API, the progress and unlockables will not work, though the DLC update seems to have fixed this issue and all unlockables I tested so far work now (Though I have not tested enough for a certain "perfect")!</ref>
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|native notes        = Runs by recompiling it with the Godot RE Tools. Perfect, though there are rare/minor stutters introduced by Apples OpenGL translation layer <ref> Recompile the game with the Godot RE Tools, like explained in the Brotato modding guide: https://steamcommunity.com/sharedfiles/filedetails/?l=danish&id=2931079751 . You get the .pck file of Brotato, by downloading the Game via CrossOver/Wine from Steam, or transferring the files over from a Windows PC. Skip the step with the Steam API and just run it as is, then export it in Godot. You can go into the project settings -> Window and change 1080p to 1200p to make it 16:10, but that introduced some visual issues. To fix the background while playing, open the "main.tscn" and lick on "background", then change 1080p to 1200p there as well </ref>
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<ref>{{Refdevice
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|user=Otozinclus
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|date=2025-09-11
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|device=MacBook Air M3 (24GB/10-Core)
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|os=macOS 15.6
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</ref>
 
|rosetta 2            = na
 
|rosetta 2            = na
 
|rosetta 2 notes      =  
 
|rosetta 2 notes      =  

Latest revision as of 20:23, 11 September 2025

macOS Compatibility

Method Rating Notes
Native Perfect Runs by recompiling it with the Godot RE Tools. Perfect, though there are rare/minor stutters introduced by Apples OpenGL translation layer [1] [2]
Compatibility layer
CrossOver Unknown
Wine Perfect
Virtualization
Parallels Unknown

[3]


References

  1. Recompile the game with the Godot RE Tools, like explained in the Brotato modding guide: https://steamcommunity.com/sharedfiles/filedetails/?l=danish&id=2931079751 . You get the .pck file of Brotato, by downloading the Game via CrossOver/Wine from Steam, or transferring the files over from a Windows PC. Skip the step with the Steam API and just run it as is, then export it in Godot. You can go into the project settings -> Window and change 1080p to 1200p to make it 16:10, but that introduced some visual issues. To fix the background while playing, open the "main.tscn" and lick on "background", then change 1080p to 1200p there as well
  2. {{Refdevice |user=Otozinclus |date=2025-09-11 |device=MacBook Air M3 (24GB/10-Core) |os=macOS 15.6
  3. {{Refdevice |user=The_Doc |date=2024-01-28 |device=MacBook Pro M1 (16 GB/8-Core) |os=macOS 14.2.1