Difference between revisions of "Mass Effect: Andromeda"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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|wine = playable | |wine = playable | ||
|wine notes = <ref>{{Refdevice|user=UnknownNutrient|date=2022-07-13|device=2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM|os=macOS Sonoma Beta 3|method=Wine using Whiskey and DXVK|store=Steam|resolution=1920x1200|settings=High|framerate=Between 80-120fps while playing (dependent on scene); some visual graphical blocking in space; some stuttering when doing action or going to location for the first time; Shaders load at the beginning correctly|controller=xbox one controller}}</ref> <ref>{{Refdevice|user=UnknownNutrient|date=2022-07-16|device=2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM|os=macOS Sonoma Beta 3|method=Wine using Whiskey and GPTK in D3D11 mode|store=Steam|resolution=1920x1200|settings=High|framerate=Between 80-120fps while playing (dependent on scene); graphical artefacts in the hair, light and water shaders (looks like really long, blocky strands of hair? like in Andrew tsai's Video of Tears of the Kingdom before fix)|controller=xbox one controller}}</ref> | |wine notes = <ref>{{Refdevice|user=UnknownNutrient|date=2022-07-13|device=2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM|os=macOS Sonoma Beta 3|method=Wine using Whiskey and DXVK|store=Steam|resolution=1920x1200|settings=High|framerate=Between 80-120fps while playing (dependent on scene); some visual graphical blocking in space; some stuttering when doing action or going to location for the first time; Shaders load at the beginning correctly|controller=xbox one controller}}</ref> <ref>{{Refdevice|user=UnknownNutrient|date=2022-07-16|device=2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM|os=macOS Sonoma Beta 3|method=Wine using Whiskey and GPTK in D3D11 mode|store=Steam|resolution=1920x1200|settings=High|framerate=Between 80-120fps while playing (dependent on scene); graphical artefacts in the hair, light and water shaders (looks like really long, blocky strands of hair? like in Andrew tsai's Video of Tears of the Kingdom before fix)|controller=xbox one controller}}</ref> | ||
| − | |parallels = | + | |parallels = unplayable |
| − | |parallels notes = | + | |parallels notes = <ref>{{Refdevice|user=Kylie3605|date=2026-01-13|device=2023 MacBook Pro 14, M3 Pro, 18GB RAM|os=macOS Tahoe 26.2|method=Parallels 26.2.1|store=Steam|resolution=1920x1200|settings=Low|framerate=60fps in menu, 2-3fps during gameplay; severe visual lighting artifacts; Shaders load at the beginning correctly|controller=xbox one controller}}</ref> |
|windows 10 arm = na | |windows 10 arm = na | ||
|windows 10 arm notes = | |windows 10 arm notes = | ||
Revision as of 18:37, 8 February 2026
macOS Compatibility
| Compatibility layer | Rating | Notes |
|---|---|---|
| CrossOver | Unplayable.[1] Playable.[2]Playable.[3] | |
| Wine | [4] [5] | |
| Virtualization | ||
| Parallels | [6] |
References
- ↑ Verified by User:cake on 2022-03-01
- Device: 2021 MBP 16, M1 Max, 32GB
- OS: Mac OS Monterey 12.2.1
- Method: Crossover 21.1
- Store: Steam
- Comment: Starts, but gets stuck on loading screen upon starting a game. Error occurs after all shaders appear to have successfully loaded
- ↑ Verified by User:OrangeT on 2023-11-13
- Device: 2020 MB Air M1, 16GB
- OS: Mac OS Sonoma 14
- Method: Crossover 23.6 + CXPatcher. DXVK/D3DMetal modes
- Resolution: 1440х900
- Settings: Medium
- Framerate: 30-50
- Comment: DXVK: Runs well on medium settings with no visual glitches. About 30-50 fps until M1 chip starts throttling due to overheating (in about 2 minutes), then fps drops by aproximately 25% depending on the scene. D3DMetal: definitely a more performant option with stable and higher fps. Graphics issues mentioned below can be fixed by using a CXPatcher.
- ↑ Verified by User:magnetsrcool on 2025-10-27
- Device: MacBook Pro M1 (16 core), 16 GB
- OS: MacOS Sequoia 15.6
- Method: Crossover 25.1.1
- Game version: 1.10
- Resolution: 1800x1169
- Settings: Ultra
- Framerate: 40-60 FPS
- Comment: all settings on ultra with launch argument -PostProcess.ScreenSpaceRayTraceEnable 0 to disable graphical glitches
- ↑ Verified by User:UnknownNutrient on 2022-07-13
- Device: 2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM
- OS: macOS Sonoma Beta 3
- Method: Wine using Whiskey and DXVK
- Store: Steam
- Resolution: 1920x1200
- Settings: High
- Framerate: Between 80-120fps while playing (dependent on scene); some visual graphical blocking in space; some stuttering when doing action or going to location for the first time; Shaders load at the beginning correctly
- Controller: xbox one controller
- ↑ Verified by User:UnknownNutrient on 2022-07-16
- Device: 2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM
- OS: macOS Sonoma Beta 3
- Method: Wine using Whiskey and GPTK in D3D11 mode
- Store: Steam
- Resolution: 1920x1200
- Settings: High
- Framerate: Between 80-120fps while playing (dependent on scene); graphical artefacts in the hair, light and water shaders (looks like really long, blocky strands of hair? like in Andrew tsai's Video of Tears of the Kingdom before fix)
- Controller: xbox one controller
- ↑ Verified by User:Kylie3605 on 2026-01-13
- Device: 2023 MacBook Pro 14, M3 Pro, 18GB RAM
- OS: macOS Tahoe 26.2
- Method: Parallels 26.2.1
- Store: Steam
- Resolution: 1920x1200
- Settings: Low
- Framerate: 60fps in menu, 2-3fps during gameplay; severe visual lighting artifacts; Shaders load at the beginning correctly
- Controller: xbox one controller