Difference between revisions of "Resident Evil Village"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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'''MetalFX Upscaling''' | '''MetalFX Upscaling''' | ||
| − | Performance Mode and HDR=on: ''60-90fps Medium Textures Low Shadow Quality 1650x1050'' | + | '''Performance Mode and HDR=on''': ''60-90fps Medium Textures Low Shadow Quality 1650x1050'' |
| − | 2560x1600 = ''30-40fps'' | + | '''2560x1600''' = ''30-40fps'' |
| − | Quality Mode and HDR=on: ''40-60fps Medium Textures Low Shadow Quality 1650x1050'' | + | '''Quality Mode and HDR=on''': ''40-60fps Medium Textures Low Shadow Quality 1650x1050'' |
| − | 2560x1600 | + | '''2560x1600''' = ''20-30fps'' |
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| − | |||
| − | |||
| + | '''MetalFX Upscaling Off and HDR=on''': ''30-50fps Medium Textures Low Shadow Quality 1650x1050'' | ||
[[Category:Games]] | [[Category:Games]] | ||
Revision as of 17:36, 10 November 2022
macOS Compatibility
| Method | Rating | Notes |
|---|---|---|
| Native | Native Apple Silicon Support | |
| Compatibility layer | ||
| CrossOver | DirectX 12 cannot be run. | |
| Wine | DirectX 12 cannot be run. | |
| Virtualization | ||
| Parallels | DirectX 12 cannot be run. |
References
Macbook Air 2020 M1 16GB Ram macOS Ventura 13.0
MetalFX Upscaling
Performance Mode and HDR=on: 60-90fps Medium Textures Low Shadow Quality 1650x1050
2560x1600 = 30-40fps
Quality Mode and HDR=on: 40-60fps Medium Textures Low Shadow Quality 1650x1050
2560x1600 = 20-30fps
MetalFX Upscaling Off and HDR=on: 30-50fps Medium Textures Low Shadow Quality 1650x1050