Difference between revisions of "Mass Effect: Andromeda"
					From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs														
				
									| Line 6: | Line 6: | ||
| |ios-ipados app       = na | |ios-ipados app       = na | ||
| |ios-ipados app notes =   | |ios-ipados app notes =   | ||
| − | |crossover            =  | + | |crossover            = Playable | 
| − | |crossover notes      = Unplayable.<ref>{{Refdevice|user=cake|date=2022-03-01|device=2021 MBP 16, M1 Max, 32GB|os=Mac OS Monterey 12.2.1|method=Crossover 21.1|version=|store=Steam|resolution=|settings=|framerate=|controller=|url=|title=|comment=Starts, but gets stuck on loading screen upon starting a game. Error occurs after all shaders appear to have successfully loaded}}</ref> | + | |crossover notes      = Unplayable.<ref>{{Refdevice|user=cake|date=2022-03-01|device=2021 MBP 16, M1 Max, 32GB|os=Mac OS Monterey 12.2.1|method=Crossover 21.1|version=|store=Steam|resolution=|settings=|framerate=|controller=|url=|title=|comment=Starts, but gets stuck on loading screen upon starting a game. Error occurs after all shaders appear to have successfully loaded}}</ref> Playable.<ref>{{Refdevice|user=OrangeT|date=2023-11-13|device=2020 MB Air M1, 16GB|os=Mac OS Sonoma 14|method=Crossover 23.5 DXVK mode|version=|store=|resolution=1440х900|settings=Medium|framerate=30-50|controller=|url=|title=|comment=Crossover DXVK Mode. Runs well on medium settings with no visual glitches. About 30-50 fps until M1 chip starts throttling due to overheating (in about 2 minutes), then fps drops by aproximately 25% depending on the scene}}</ref> | 
| |wine                 = playable | |wine                 = playable | ||
| |wine notes           = <ref>{{Refdevice|user=UnknownNutrient|date=2022-07-13|device=2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM|os=macOS Sonoma Beta 3|method=Wine using Whiskey and DXVK|store=Steam|resolution=1920x1200|settings=High|framerate=Between 80-120fps while playing (dependent on scene); some visual graphical blocking in space; some stuttering when doing action or going to location for the first time; Shaders load at the beginning correctly|controller=xbox one controller}}</ref> <ref>{{Refdevice|user=UnknownNutrient|date=2022-07-16|device=2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM|os=macOS Sonoma Beta 3|method=Wine using Whiskey and GPTK in D3D11 mode|store=Steam|resolution=1920x1200|settings=High|framerate=Between 80-120fps while playing (dependent on scene); graphical artefacts in the hair, light and water shaders (looks like really long, blocky strands of hair? like in Andrew tsai's Video of Tears of the Kingdom before fix)|controller=xbox one controller}}</ref> | |wine notes           = <ref>{{Refdevice|user=UnknownNutrient|date=2022-07-13|device=2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM|os=macOS Sonoma Beta 3|method=Wine using Whiskey and DXVK|store=Steam|resolution=1920x1200|settings=High|framerate=Between 80-120fps while playing (dependent on scene); some visual graphical blocking in space; some stuttering when doing action or going to location for the first time; Shaders load at the beginning correctly|controller=xbox one controller}}</ref> <ref>{{Refdevice|user=UnknownNutrient|date=2022-07-16|device=2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM|os=macOS Sonoma Beta 3|method=Wine using Whiskey and GPTK in D3D11 mode|store=Steam|resolution=1920x1200|settings=High|framerate=Between 80-120fps while playing (dependent on scene); graphical artefacts in the hair, light and water shaders (looks like really long, blocky strands of hair? like in Andrew tsai's Video of Tears of the Kingdom before fix)|controller=xbox one controller}}</ref> | ||
Revision as of 07:30, 13 November 2023
macOS Compatibility
| Compatibility layer | Rating | Notes | 
|---|---|---|
| CrossOver | Unplayable.[1] Playable.[2] | |
| Wine | [3] [4] | |
| Virtualization | ||
| Parallels | 
References
- ↑ Verified by User:cake on 2022-03-01 
- Device: 2021 MBP 16, M1 Max, 32GB
- OS: Mac OS Monterey 12.2.1
- Method: Crossover 21.1
 - Store: Steam
 - Comment: Starts, but gets stuck on loading screen upon starting a game. Error occurs after all shaders appear to have successfully loaded
 
- ↑ Verified by User:OrangeT on 2023-11-13 
- Device: 2020 MB Air M1, 16GB
- OS: Mac OS Sonoma 14
- Method: Crossover 23.5 DXVK mode
 - Resolution: 1440х900
- Settings: Medium
- Framerate: 30-50
 - Comment: Crossover DXVK Mode. Runs well on medium settings with no visual glitches. About 30-50 fps until M1 chip starts throttling due to overheating (in about 2 minutes), then fps drops by aproximately 25% depending on the scene
 
- ↑ Verified by User:UnknownNutrient on 2022-07-13 
- Device: 2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM
- OS: macOS Sonoma Beta 3
- Method: Wine using Whiskey and DXVK
 - Store: Steam
- Resolution: 1920x1200
- Settings: High
- Framerate: Between 80-120fps while playing (dependent on scene); some visual graphical blocking in space; some stuttering when doing action or going to location for the first time; Shaders load at the beginning correctly
- Controller: xbox one controller
 
- ↑ Verified by User:UnknownNutrient on 2022-07-16 
- Device: 2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM
- OS: macOS Sonoma Beta 3
- Method: Wine using Whiskey and GPTK in D3D11 mode
 - Store: Steam
- Resolution: 1920x1200
- Settings: High
- Framerate: Between 80-120fps while playing (dependent on scene); graphical artefacts in the hair, light and water shaders (looks like really long, blocky strands of hair? like in Andrew tsai's Video of Tears of the Kingdom before fix)
- Controller: xbox one controller