Difference between revisions of "Geometry Dash"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Trisectroop (talk | contribs) m (Added Geode Mod Loader compatibility problem.) |
m (→Other information: The game can run 120fps on the latest version.) |
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==Other information== | ==Other information== | ||
− | |||
* The game still runs on OpenGL for graphics, which means it'll run on non-Metal legacy Macs if you really wanted it to. | * The game still runs on OpenGL for graphics, which means it'll run on non-Metal legacy Macs if you really wanted it to. | ||
* Mod Menus like that of QOLMod in Geode don't work but crash the game in Crossover. Other mods should work. | * Mod Menus like that of QOLMod in Geode don't work but crash the game in Crossover. Other mods should work. |
Latest revision as of 09:02, 20 June 2025
macOS Compatibility
Method | Rating | Notes |
---|---|---|
Native | GD 2.2 works smoothly, however is capped on 60FPS.[1] | |
Rosetta 2 | GD 2.2 is still Intel-only but it runs very smoothly even with high object count levels.[2] | |
iOS/iPadOS App | Crash bug has been fixed in v2.2 | |
Compatibility layer | ||
CrossOver | Stable 120FPS, even with high object count levels.[3] | |
Wine | ||
Virtualization | ||
Parallels | Stable 120FPS, even with high object count levels. Has higher audio latency though, use CrossOver if you can.[4] |
Other information
- The game still runs on OpenGL for graphics, which means it'll run on non-Metal legacy Macs if you really wanted it to.
- Mod Menus like that of QOLMod in Geode don't work but crash the game in Crossover. Other mods should work.
References
- ↑ Verified by User:Mercyoverload on 2024-01-04
- Tested on MacBook Pro (14-inch, M1 Pro, 2021) with native Steam version [v2.2]
- ↑ Verified by User:Thatsniceguy on 2023-12-20
- Tested on MacBook Pro (16-inch, 2021)
- ↑ Verified by User:Thatsniceguy on 2023-12-20
- Tested on MacBook Pro (16-inch, 2021)
- ↑ Verified by User:Thatsniceguy on 2023-12-20
- Tested on MacBook Pro (16-inch, 2021)