Difference between revisions of "Dying Light"
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|cover = Dyinglight boxart.jpg | |cover = Dyinglight boxart.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer| | + | {{Infobox game/row/developer|Techland}} |
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher| | + | {{Infobox game/row/publisher|WB. INTERACTIVE ENTERTAINMENT}} |
|engines = | |engines = | ||
{{Infobox game/row/engine|Chrome Engine 6}} | {{Infobox game/row/engine|Chrome Engine 6}} | ||
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{{Infobox game/row/taxonomy/microtransactions|cosmetic, currency, infinite spend, unlock|ref=<ref>{{Refurl|url=https://microtransaction.zone/Game?id=49833|title=Dying Light - MICROTRANSACTION.ZONE|date=2020-04-22}}</ref>}} | {{Infobox game/row/taxonomy/microtransactions|cosmetic, currency, infinite spend, unlock|ref=<ref>{{Refurl|url=https://microtransaction.zone/Game?id=49833|title=Dying Light - MICROTRANSACTION.ZONE|date=2020-04-22}}</ref>}} | ||
− | |steam appid = | + | |steam appid = 239140 |
|steam appid side = 404090,540810 | |steam appid side = 404090,540810 | ||
|gogcom id = | |gogcom id = | ||
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|mobygames = Dying Light | |mobygames = Dying Light | ||
|wikipedia = Dying Light | |wikipedia = Dying Light | ||
− | |||
|license = commercial | |license = commercial | ||
|pcgamingwiki = Dying Light | |pcgamingwiki = Dying Light | ||
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====General notes==== | ====General notes==== | ||
{{Fixbox||description=controller support|ref=<ref>{{title=Dying Light On M1 - Apple Silicon - test machine: MacBook Pro 2020 8GB RAM 8 Core GPU|snippet=}}</ref>|fix= | {{Fixbox||description=controller support|ref=<ref>{{title=Dying Light On M1 - Apple Silicon - test machine: MacBook Pro 2020 8GB RAM 8 Core GPU|snippet=}}</ref>|fix= | ||
− | Game runs generaly fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent libSDL2 and replace the one found in the game with the new one. | + | Game runs generaly fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent build of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one. The maintainer of wineskin, gcenx made such a version of libSDL2, as such one quick way to get the file is to download latest [https://github.com/Gcenx/WineskinServer/blob/master/Wrapper/Wineskin-2.9.0.7-rc4.app.tar.7z Wineskin wrapper] and grab the `libSDL2-2.0.0.dylib` from it. (show package contents, search for 'sdl') copy that file on your desktop, rename it to just: "libSDL2.dylib" and copy it into `Dying Light/DyingLightGame.app/Contents/Frameworks/` replacing the previous one. |
}} | }} |
Revision as of 11:42, 14 March 2021
Developers | |
---|---|
Techland | |
Publishers | |
WB. INTERACTIVE ENTERTAINMENT | |
Engines | |
Chrome Engine 6 | |
Reception | |
Metacritic | 75 |
OpenCritic | 73 |
IGDB | 81 |
Resources | |
Light PCGamingWiki | |
Apple Silicon Games | |
Availability
- See Light PCGamingWiki for Windows and/or Linux availability.
macOS Compatibility
macOS Compatibility
Method | Rating | Notes |
---|---|---|
Native | ||
Rosetta 2 |
General notes
controller support[1] |
---|
Game runs generaly fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent build of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one. The maintainer of wineskin, gcenx made such a version of libSDL2, as such one quick way to get the file is to download latest Wineskin wrapper and grab the `libSDL2-2.0.0.dylib` from it. (show package contents, search for 'sdl') copy that file on your desktop, rename it to just: "libSDL2.dylib" and copy it into `Dying Light/DyingLightGame.app/Contents/Frameworks/` replacing the previous one. |