Difference between revisions of "My Time at Portia"
					From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs														
				
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{{Compatibility/macOS  | {{Compatibility/macOS  | ||
| − | |native               =   | + | |native               = na  | 
|native notes         =    | |native notes         =    | ||
|rosetta 2            = perfect  | |rosetta 2            = perfect  | ||
Latest revision as of 04:07, 28 November 2022
| Developers | |
|---|---|
| Pathea Games | |
| Publishers | |
| Team17 | |
| Engines | |
| Unity[1][Note 1] | |
| Release dates | |
| January 15, 2019 | |
| Reception | |
| Metacritic | 73 | 
| OpenCritic | 75 | 
| IGDB | 68 | 
| Taxonomy | |
| Series | My Time | 
macOS Compatibility
| Method | Rating | Notes | 
|---|---|---|
| Rosetta 2 | ||
| Compatibility layer | ||
| CrossOver | Character model flashes between visible and invisible, cosmetics and weapons/tools are visible all the time. [2] | |
| Wine | ||
| Virtualization | ||
| Parallels | ||
| Multi-booting | ||
| Windows 10 ARM | ||
| Linux ARM | 
Notes
References
- ↑ Verified by User:Baronsmoki on 2019-11-01
 - ↑ Verified by User:Jabrwock on 2021-11-06 
- Device: iMac M1 24" 2021 16 GB RAM
 - OS: macos 12.0.1
 - Method: Crossover 21.0
 
- Store: Steam
 - Resolution: 2240x1260
 - Settings: Graphics level Fantastic
 - Framerate: Unknown but very high - steam overlay doesn't work
 - Controller: XBox One via USB
 
- Comment: Character model only appears in bed or in brief flashes, otherwise cosmetics and tool/weapon are the only things visible from player.