Difference between revisions of "Geometry Dash"
					From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs														
				
									Thatsniceguy (talk | contribs)   (Update with my tests for 2.2)  | 
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|native               = na  | |native               = na  | ||
|native notes         =    | |native notes         =    | ||
| − | |rosetta 2            =   | + | |rosetta 2            = perfect  | 
| − | |rosetta 2 notes      =   | + | |rosetta 2 notes      = GD 2.2 is still Intel-only but it runs very smoothly even with high object count levels.<ref>{{Refcheck|user=Thatsniceguy|date=2023-12-20|comment=Tested on MacBook Pro (16-inch, 2021)}}</ref>  | 
|ios-ipados app       = crashes  | |ios-ipados app       = crashes  | ||
|ios-ipados app notes = Crashes upon start.  | |ios-ipados app notes = Crashes upon start.  | ||
|crossover            = perfect  | |crossover            = perfect  | ||
| − | |crossover notes      = Stable.<ref>{{  | + | |crossover notes      = Stable 120FPS, even with high object count levels.<ref>{{Refcheck|user=Thatsniceguy|date=2023-12-20|comment=Tested on MacBook Pro (16-inch, 2021)}}</ref>  | 
| − | |wine                 =   | + | |wine                 = perfect  | 
|wine notes           =    | |wine notes           =    | ||
|parallels            = perfect  | |parallels            = perfect  | ||
| − | |parallels notes      = Stable.<ref>{{  | + | |parallels notes      = Stable 120FPS, even with high object count levels. Has higher audio latency though, use CrossOver if you can.<ref>{{Refcheck|user=Thatsniceguy|date=2023-12-20|comment=Tested on MacBook Pro (16-inch, 2021)}}</ref>  | 
|windows 10 arm       = na  | |windows 10 arm       = na  | ||
|windows 10 arm notes =    | |windows 10 arm notes =    | ||
| Line 17: | Line 17: | ||
|linux arm notes      =    | |linux arm notes      =    | ||
}}  | }}  | ||
| + | |||
| + | ==Other information==  | ||
| + | * Game appears to be locked to 60FPS on all Macs - Apple Silicon or Intel.  | ||
| + | * The game still runs on OpenGL for graphics, which means it'll run on non-Metal legacy Macs if you really wanted it to.  | ||
{{References}}  | {{References}}  | ||
[[Category:Games]]  | [[Category:Games]]  | ||
Revision as of 04:06, 20 December 2023
macOS Compatibility
| Method | Rating | Notes | 
|---|---|---|
| Rosetta 2 | GD 2.2 is still Intel-only but it runs very smoothly even with high object count levels.[1] | |
| iOS/iPadOS App | Crashes upon start. | |
| Compatibility layer | ||
| CrossOver | Stable 120FPS, even with high object count levels.[2] | |
| Wine | ||
| Virtualization | ||
| Parallels | Stable 120FPS, even with high object count levels. Has higher audio latency though, use CrossOver if you can.[3] | 
Other information
- Game appears to be locked to 60FPS on all Macs - Apple Silicon or Intel.
 - The game still runs on OpenGL for graphics, which means it'll run on non-Metal legacy Macs if you really wanted it to.
 
References
- ↑ Verified by User:Thatsniceguy on 2023-12-20
- Tested on MacBook Pro (16-inch, 2021)
 
 - ↑ Verified by User:Thatsniceguy on 2023-12-20
- Tested on MacBook Pro (16-inch, 2021)
 
 - ↑ Verified by User:Thatsniceguy on 2023-12-20
- Tested on MacBook Pro (16-inch, 2021)