System Shock Remake
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Revision as of 21:50, 16 June 2025 by Violetcosmos (talk | contribs) (correcting syntax on my username)
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Developers | |
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Nightdive Studios | |
Publishers | |
Nightdive Studios | |
Engines | |
Unreal Engine 4 | |
Reception | |
Metacritic | 80 |
OpenCritic | 75 |
IGDB | 79 |
Resources | |
PCGamingWiki | |
Apple Silicon Games | |
Codeweavers | |
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | Runs smoothly with vanilla CrossOver 25.0.1 (D3DMetal and MSync) at High Settings[1] | |
Virtualization | ||
Parallels | Demo works well. Changing setting from ULTRA to LOW brings performance from 25-30 fps to 40-45 fps. Some graphical artifacts (doors don't render correctly but work OK). [2] |
Gameplay videos
References
- ↑ Verified by User:Violetcosmos on 2025-06-16
- Device: MacBook Pro M1 Max 32 GB RAM
- OS: macOS Sequoia 15.5
- Method: Crossover 25.0.1
- Game version: 1.218898
- Store: Steam
- Resolution: 1496x967
- Settings: All graphics options High, Resolution Scaling = 100%, VSync enabled, motion blur off
- Framerate: 100-120 fps via MetalHUD
- Comment: Without MSync enabled random stutter occurs constantly, D3DMetal smoothes out the performance even more. Recommend enabling both settings.
- ↑ Verified by User:Macrotech on 2023-02-15
- Device: MacBook Pro 16 M1 Max 32GB
- OS: MacOS 13.2.1
- Method: Parallels
- Settings: Ultra
- Framerate: 30fps