Halo: Reach
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | runs at 60+fps but there's a few drops here and there. NB. HALO seems to require 16GB to run. Will not load on my 8GB Mac Mini with Same M2 chip [1] | |
Wine | Game runs Perfect, but unable to play any online multiplayer games due to Easy Anti-Cheat (EAC) requirement. EAC considers virtualization and compatibility layers to be a form of cheating, and there's currently no way around it. However, solo and local multiplayer runs Perfect.[2] | |
Virtualization | ||
Parallels | Playable.[3] |
References
- ↑ Verified by User:Matmania on
- Device: MacBook Air 15 inch M2
- Method: Crossover
- ↑ Verified by User:Lynkos on 2024-02-10
- Device: MacBook Pro 14" M3 Max 64GB RAM
- OS: macOS 14.4
- Method: Game Porting Toolkit
- Store: Steam
- Resolution: 3024x1964
- Controller: Xbox One Controller
- ↑ Verified by User:Andytizer on
- Device: MacBook Air M1 2020 8 GB RAM
- Method: Windows ARM on Parallels 16