Dying Light
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Revision as of 08:26, 16 September 2022 by Brayanofficiel (talk | contribs)
| Developers | |
|---|---|
| Techland | |
| Publishers | |
| WB. Games | |
| Engines | |
| Chrome Engine 6 | |
| Release dates | |
| macOS | December 15, 2016 |
| Reception | |
| Metacritic | 75 |
| OpenCritic | 73 |
| IGDB | 81 |
| Resources | |
| PCGamingWiki | |
| Apple Silicon Games | |
macOS Compatibility
| Method | Rating | Notes |
|---|---|---|
| Rosetta 2 | Game runs smoothly with occasional frame drops. (M1)[1]
|
|
| Compatibility layer | ||
| CrossOver | Shows game menu then freezes on loading (loading menu getting a stroke). | |
| Wine | ||
| Virtualization | ||
| Parallels | Very low fps, nearly unplayable on M1 Pro[3] |
Availability
- See PCGamingWiki for Windows and/or Linux availability.
Issues fixed
DualShock 4 controller not detected
| Replace libSDL2.dylib[4] |
|---|
|
Use more recent version of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one from the maintainer of wineskin, gcenx:
This fix may also work with other SDL2 games with dysfunctional controller support. Note: This fix also works with Xbox One controllers. |
References
- ↑ Verified by User:klpex16 on 2021-12-30
- Device: MacBook Pro (13-inch, M1, 2020) 8GB RAM
- OS: macOS Monterey 12.1
- Resolution: 1280x800
- Settings: Balanced
- Framerate: 30-60
- Controller: DualShock 4
- ↑ Verified by User:Brayanofficiel on 2022-09-15
- Device: MacBook Pro (16-inch, M1 Pro (10c CPU, 16c GPU), 2021) 16GB RAM
- OS: macOS Ventura 13.0
- Resolution: 1920x1200
- Settings: Max (High)
- Framerate: 45-120
- ↑ Verified by User:Brayanofficiel on 2022-09-15
- Device: MacBook Pro (16-inch, M1 Pro (10c CPU, 16c GPU), 2021) 16GB RAM
- OS: Parallels Windows 11
- Resolution: 1280x800
- Settings: Lowest
- Framerate: 10-20
- ↑ Verified by User:Nsklaus on ?