GRIP: Combat Racing
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
| Developers | |
|---|---|
| Caged Element Inc. | |
| Publishers | |
| Wired Productions | |
| Engines | |
| Unreal Engine 4 | |
| Release dates | |
| November 6, 2018 | |
| Reception | |
| Metacritic | 71 |
| OpenCritic | 69 |
| IGDB | 6.3 |
| Resources | |
| PCGamingWiki | |
| Codeweavers | |
macOS Compatibility
| Compatibility layer | Rating | Notes |
|---|---|---|
| CrossOver | ||
| Wine | Kegworks Winery. Runs perfect with ultra settings. Use D3DMetal[1] | |
| Virtualization | ||
| Parallels | Playable, slight delay in firing projectiles[2] |
References
- ↑ Verified by User:DocSnyder on 2025-03-14
- Device: Mac Mini M2 Pro, 16GB RAM
- OS: macOS 15.3 (Sequoia)
- Method: Kegworks Winery (Wineskin Wrapper 3.0.9 + WS12WineCX23.7.1_1)
- Game version: GOG Installer
- Resolution: 2560x1440
- Settings: Ultra
- Framerate: 50-60 FPS
- Controller: Playstation Dualsense
- ↑ Verified by User:Yoyomama on 2023-04-13
- Device: Macbook Pro 14" 2021 16GB
- OS: macOS 13.2.1
- Method: Parallels Desktop 18, 6 Core CPU, 10 Core GPU
- Store: Steam
- Resolution: 1600x1200
- Settings: Everything Low
- Framerate: 28-35
- Controller: Generic XBox-like
- Comment: Higher resolution or higher graphic settings will reduce FPS to about 20.