System Shock Remake
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Revision as of 21:50, 16 June 2025 by Violetcosmos (talk | contribs) (correcting syntax on my username)
| Developers | |
|---|---|
| Nightdive Studios | |
| Publishers | |
| Nightdive Studios | |
| Engines | |
| Unreal Engine 4 | |
| Reception | |
| Metacritic | 80 |
| OpenCritic | 75 |
| IGDB | 79 |
| Resources | |
| PCGamingWiki | |
| Apple Silicon Games | |
| Codeweavers | |
macOS Compatibility
| Compatibility layer | Rating | Notes |
|---|---|---|
| CrossOver | Runs smoothly with vanilla CrossOver 25.0.1 (D3DMetal and MSync) at High Settings[1] | |
| Virtualization | ||
| Parallels | Demo works well. Changing setting from ULTRA to LOW brings performance from 25-30 fps to 40-45 fps. Some graphical artifacts (doors don't render correctly but work OK). [2] |
Gameplay videos
References
- ↑ Verified by User:Violetcosmos on 2025-06-16
- Device: MacBook Pro M1 Max 32 GB RAM
- OS: macOS Sequoia 15.5
- Method: Crossover 25.0.1
- Game version: 1.218898
- Store: Steam
- Resolution: 1496x967
- Settings: All graphics options High, Resolution Scaling = 100%, VSync enabled, motion blur off
- Framerate: 100-120 fps via MetalHUD
- Comment: Without MSync enabled random stutter occurs constantly, D3DMetal smoothes out the performance even more. Recommend enabling both settings.
- ↑ Verified by User:Macrotech on 2023-02-15
- Device: MacBook Pro 16 M1 Max 32GB
- OS: MacOS 13.2.1
- Method: Parallels
- Settings: Ultra
- Framerate: 30fps