Max Payne 3
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Revision as of 20:43, 24 February 2026 by Yrtgerfweq (talk | contribs)
macOS Compatibility
| Compatibility layer | Rating | Notes |
|---|---|---|
| CrossOver | Runs perfectly at ~90 FPS using DXMT in DirectX 11 mode, and supports mods.[1] Playable with DXVK. D3DMetal also works but the beginning of chapter 2 experiences a huge FPS drop, making it unplayable.[2] | |
| Wine | ||
| Virtualization | ||
| Parallels | Playable.[3] |
Gameplay videos
References
- ↑ Verified by [[User:]] on February 20 2026
- Device: Mac Mini M4 16GB 10CPU/10GPU
- OS: macOS 26.2 Tahoe
- Method: CrossOver 26 Beta 2, DXMT v0.72, MSync
- Game version: Steam
- Resolution: 1440p
- Settings: Very High graphics, DirectX 11 mode
- Framerate: Averages over 90 FPS
- Comment: The game runs well using DXMT in DirectX 11 mode. Both ReShade and ASI mods can be used without issues. Note that D3DMetal had some slowdowns and minor graphical glitches, while DXVK suffered heavily from performance drops. If the game fails to launch initially during auto-configuration, placing a ready-made config file resolves the issue. MSAA and FXAA should not be used together (avoid MSAA for better performance).
- ↑ Verified by User:Vinhtq115 on 2025-03-18
- Device: MacBook Pro 14-inch M1 Pro 2021 16 GB RAM
- OS: Sequoia 15.3.2
- Method: CrossOver
- Game version: 25
- Resolution: 1512x945 (windowed)
- Settings: Everything maxed except MSAA and Tessellation set to off
- ↑ Verified by User:Andytizer on
- Device: MacBook Air M1 2020 8 GB RAM
- Method: Windows ARM on Parallels 16