My Time at Portia
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Revision as of 09:11, 26 November 2022 by 129.133.191.66 (talk)
| Developers | |
|---|---|
| Pathea Games | |
| Publishers | |
| Team17 | |
| Engines | |
| Unity[1][Note 1] | |
| Release dates | |
| January 15, 2019 | |
| Reception | |
| Metacritic | 73 |
| OpenCritic | 75 |
| IGDB | 68 |
| Taxonomy | |
| Series | My Time |
macOS Compatibility
| Method | Rating | Notes |
|---|---|---|
| Native | ||
| Rosetta 2 | ||
| Compatibility layer | ||
| CrossOver | Character model flashes between visible and invisible, cosmetics and weapons/tools are visible all the time. [2] | |
| Wine | ||
| Virtualization | ||
| Parallels | ||
| Multi-booting | ||
| Windows 10 ARM | ||
| Linux ARM |
Notes
References
- ↑ Verified by User:Baronsmoki on 2019-11-01
- ↑ Verified by User:Jabrwock on 2021-11-06
- Device: iMac M1 24" 2021 16 GB RAM
- OS: macos 12.0.1
- Method: Crossover 21.0
- Store: Steam
- Resolution: 2240x1260
- Settings: Graphics level Fantastic
- Framerate: Unknown but very high - steam overlay doesn't work
- Controller: XBox One via USB
- Comment: Character model only appears in bed or in brief flashes, otherwise cosmetics and tool/weapon are the only things visible from player.