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Difference between revisions of "Geometry Dash"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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{{Compatibility/macOS
 
{{Compatibility/macOS
|native              = na
+
|native              = perfect
|native notes        =  
+
|native notes        = GD 2.2 works smoothly, however is capped on 60FPS.<ref>{{Refcheck|user=Mercyoverload|date=2024-01-04|comment=Tested on MacBook Pro (14-inch, M1 Pro, 2021) with native Steam version [v2.2]}}</ref>
|rosetta 2            = playable
+
|rosetta 2            = perfect
|rosetta 2 notes      = Frame drops.<ref>{{Refurl|url=https://applesilicongames.com/games/FGmZJdT9qyapzNhVNu8AFx/geometry-dash|title=Geometry Dash on Apple Silicon Games|date=2021-04-12|snippet=60 FPS with occasional stutters and frame drops, Can't play levels with high object count, FPS drop so low it's unplayable}}</ref>
+
|rosetta 2 notes      = GD 2.2 is still Intel-only but it runs very smoothly even with high object count levels.<ref>{{Refcheck|user=Thatsniceguy|date=2023-12-20|comment=Tested on MacBook Pro (16-inch, 2021)}}</ref>
|ios-ipados app      = na
+
|ios-ipados app      = perfect
|ios-ipados app notes =  
+
|ios-ipados app notes = Crash bug has been fixed in v2.2
 
|crossover            = perfect
 
|crossover            = perfect
|crossover notes      = Stable.<ref>{{Refurl|url=https://applesilicongames.com/games/FGmZJdT9qyapzNhVNu8AFx/geometry-dash|title=Geometry Dash on Apple Silicon Games|date=2021-04-12|snippet=stable 60 FPS even on relatively high object count levels. Does not stutter or frame drop at all unlike running with Rosetta 2. On levels with very high object count, frames start to drop, as expected., turn V-Sync off for way lower input lag, no visible screen tearing}}</ref>
+
|crossover notes      = Stable 120FPS, even with high object count levels.<ref>{{Refcheck|user=Thatsniceguy|date=2023-12-20|comment=Tested on MacBook Pro (16-inch, 2021)}}</ref>
|wine                = unknown
+
|wine                = perfect
 
|wine notes          =  
 
|wine notes          =  
|parallels            = unknown
+
|parallels            = perfect
|parallels notes      =  
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|parallels notes      = Stable 120FPS, even with high object count levels. Has higher audio latency though, use CrossOver if you can.<ref>{{Refcheck|user=Thatsniceguy|date=2023-12-20|comment=Tested on MacBook Pro (16-inch, 2021)}}</ref>
 
|windows 10 arm      = na
 
|windows 10 arm      = na
 
|windows 10 arm notes =  
 
|windows 10 arm notes =  
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|linux arm notes      =  
 
|linux arm notes      =  
 
}}
 
}}
 +
 +
==Other information==
 +
* Game appears to be locked to 60FPS on all Macs - Apple Silicon or Intel.
 +
* The game still runs on OpenGL for graphics, which means it'll run on non-Metal legacy Macs if you really wanted it to.
  
 
{{References}}
 
{{References}}
  
 
[[Category:Games]]
 
[[Category:Games]]

Latest revision as of 07:45, 4 January 2024

macOS Compatibility

Method Rating Notes
Native Perfect GD 2.2 works smoothly, however is capped on 60FPS.[1]
Rosetta 2 Perfect GD 2.2 is still Intel-only but it runs very smoothly even with high object count levels.[2]
iOS/iPadOS App Perfect Crash bug has been fixed in v2.2
Compatibility layer
CrossOver Perfect Stable 120FPS, even with high object count levels.[3]
Wine Perfect
Virtualization
Parallels Perfect Stable 120FPS, even with high object count levels. Has higher audio latency though, use CrossOver if you can.[4]

Other information

  • Game appears to be locked to 60FPS on all Macs - Apple Silicon or Intel.
  • The game still runs on OpenGL for graphics, which means it'll run on non-Metal legacy Macs if you really wanted it to.

References

  1. Verified by User:Mercyoverload on 2024-01-04
    Tested on MacBook Pro (14-inch, M1 Pro, 2021) with native Steam version [v2.2]
  2. Verified by User:Thatsniceguy on 2023-12-20
    Tested on MacBook Pro (16-inch, 2021)
  3. Verified by User:Thatsniceguy on 2023-12-20
    Tested on MacBook Pro (16-inch, 2021)
  4. Verified by User:Thatsniceguy on 2023-12-20
    Tested on MacBook Pro (16-inch, 2021)