My Time at Portia
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Developers | |
---|---|
Pathea Games | |
Publishers | |
Team17 | |
Engines | |
Unity[1][Note 1] | |
Release dates | |
January 15, 2019 | |
Reception | |
Metacritic | 73 |
OpenCritic | 75 |
IGDB | 68 |
Taxonomy | |
Series | My Time |
macOS Compatibility
Method | Rating | Notes |
---|---|---|
Rosetta 2 | ||
Compatibility layer | ||
CrossOver | Character model flashes between visible and invisible, cosmetics and weapons/tools are visible all the time. [2] | |
Wine | ||
Virtualization | ||
Parallels | ||
Multi-booting | ||
Windows 10 ARM | ||
Linux ARM |
Notes
References
- ↑ Verified by User:Baronsmoki on 2019-11-01
- ↑ Verified by User:Jabrwock on 2021-11-06
- Device: iMac M1 24" 2021 16 GB RAM
- OS: macos 12.0.1
- Method: Crossover 21.0
- Store: Steam
- Resolution: 2240x1260
- Settings: Graphics level Fantastic
- Framerate: Unknown but very high - steam overlay doesn't work
- Controller: XBox One via USB
- Comment: Character model only appears in bed or in brief flashes, otherwise cosmetics and tool/weapon are the only things visible from player.