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Difference between revisions of "Template:Compatibility/macOS"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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<th scope="col" style="width: 230px;" class="table-compatibility-head-method">Method</th>
 
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<th scope="col" style="width: 230px;" class="table-compatibility-head-method"><abbr title="Game can run through a third-party compatibility layer">Compatibility layer</abbr></th>
 
<th scope="col" style="width: 230px;" class="table-compatibility-head-method"><abbr title="Game can run through a third-party compatibility layer">Compatibility layer</abbr></th>
 
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<th scope="col" style="width: 230px;" class="table-compatibility-head-method"><abbr title="Game can run through virtualization such as e.g. Parallels">Virtualization</abbr></th>
 
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Revision as of 07:47, 17 April 2021

Example from Minecraft:

macOS Compatibility

Method Rating Notes
Native Perfect Java version can be compiled for native ARM, see #Native.
Rosetta 2 Perfect Java version runs well via Rosetta 2.
iOS/iPadOS App Perfect Mobile (Bedrock) can be sideloaded.
Compatibility layer
CrossOver Unknown
Wine Unknown
Virtualization
Parallels Perfect Bedrock version playable after using latest Windows Insider Preview build of Windows 10 ARM.

This template defines the table "Compatibility_macOS". View table.

Documentation for the above template (sometimes hidden from view).
{{Compatibility/macOS
|native               =
|native notes         =
|rosetta 2            =
|rosetta 2 notes      =
|ios-ipados app       =
|ios-ipados app notes = 
|crossover            =
|crossover notes      =
|wine                 =
|wine notes           =
|parallels            =
|parallels notes      =
|windows 10 arm       =
|windows 10 arm notes =
|linux arm            =
|linux arm notes      =
}}