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Difference between revisions of "Half-Life 2"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
(Software AA is actually broken in Source 2013, it only works on Source 2007. And it's unknown whether if this leaked engine port (which actually based on nillerusr port) has it fixed (but so far tested nillerusr Android port, and Software AA remains broken). See Anti-aliasing page on VDC for more info.)
 
(41 intermediate revisions by 6 users not shown)
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 +
{{Infobox game
 +
|cover        = HL2_cover.jpeg
 +
|developers  =
 +
{{Infobox game/row/developer|Valve Corporation}}
 +
|publishers  = {{Infobox game/row/publisher|Valve Corporation|2005-present}}
 +
|engines      = {{Infobox game/row/engine|Source}}
 +
|release dates= {{Infobox game/row/date|macOS|May 26, 2010|ref=<ref>{{Refurl|url=https://store.steampowered.com/oldnews/3874|title=News - Steam For Mac Launch: Week 3|date=2023-07-02}}</ref>}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|half-life-2|96}}
 +
{{Infobox game/row/reception|IGDB|half-life-2|91}}
 +
|taxonomy    = {{Infobox game/row/taxonomy/series| Half-Life }}
 +
|official site= https://www.half-life.com/en/halflife2
 +
|hltb        = 4248
 +
|mobygames    = 15564
 +
|strategywiki = Half-Life 2
 +
|wikipedia    = Half-Life 2
 +
|winehq      = 2095
 +
|license      = commercial
 +
|codeweavers  = half-life-2
 +
|steam appid = 220
 +
}}
 +
 
{{Compatibility/macOS
 
{{Compatibility/macOS
|native              = Perfect
+
|native              = playable
|native notes        = Compiled the Source Engine Leak. https://jameshug.notion.site/Guide-to-Installing-Portal-Using-Source-Engine-on-macOS-660803f9ced149cfa1647d38fd5a7092<ref>{{Refdevice
+
|native notes        = Can be run with an EP1/2 installation with <code>-game hl2</code>, saves and achievements do not sync. See [[#Fixes & Tweaks]]<ref>{{Refdevice
 
|user=PBeGood4
 
|user=PBeGood4
 
|date=29 April 2023
 
|date=29 April 2023
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|framerate=120+ FPS
 
|framerate=120+ FPS
 
}}</ref>
 
}}</ref>
 +
<ref>{{Refdevice|user=mokMan23|date=2023-09-25|device=16GB M1 Mac Mini|os=macOS Sonoma 14.0 RC2|settings=Very High|resolution=2560x1440}}</ref>
 
|rosetta 2            = unknown
 
|rosetta 2            = unknown
 
|rosetta 2 notes      =  
 
|rosetta 2 notes      =  
Line 15: Line 38:
 
|ios-ipados app notes =
 
|ios-ipados app notes =
 
|crossover            = runs
 
|crossover            = runs
|crossover notes      = Installed via steam on crossover 21, extreme fps drops during shootouts and explosions
+
|crossover notes      = Installed via Steam on CrossOver 21, extreme fps drops during shootouts and explosions.
|wine                = unknown
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|wine                = perfect
|wine notes          =
+
|wine notes          = Tested on M1 max with settings set to high and resolution set to 2056x1329. Runs at over 120 fps with no vertical sync. Slight stuttering in load areas.
 
|parallels            = perfect
 
|parallels            = perfect
 
|parallels notes      = Playable.<ref>{{Refdevice|user=gp|date=7 Sep 2021|device=Mac M1 16 GB RAM|os=Windows 11 (latest Insider ISO)|method=Parallels 17|version=|resolution=1080p|settings=Medium|framerate=50~60 FPS|controller=|url=|title=|comment=}}</ref>
 
|parallels notes      = Playable.<ref>{{Refdevice|user=gp|date=7 Sep 2021|device=Mac M1 16 GB RAM|os=Windows 11 (latest Insider ISO)|method=Parallels 17|version=|resolution=1080p|settings=Medium|framerate=50~60 FPS|controller=|url=|title=|comment=}}</ref>
Line 26: Line 49:
 
}}
 
}}
  
==Native ARM build from leaked source==
+
==Native==
Compiled the Source Engine Leak, modified instructions from [https://jameshug.notion.site/Guide-to-Installing-Portal-Using-Source-Engine-on-macOS-660803f9ced149cfa1647d38fd5a7092 James Hug].
+
Guides originally written by [https://www.youtube.com/watch?v=mMuSXs0SF_g James Hug]. This method builds a native port for older Source engine games, such as Half-Life 2, its episodes, and Portal.
  
Updated instructions - use these Terminal commands:
+
Enter these commands into Terminal, Homebrew & Xcode Command Line Tools are required:
  
1. Install Homebrew
+
1. Install prerequisites from Homebrew and clone Repository (added the jpeg-turbo dependency from instructions):
 
<pre>
 
<pre>
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
+
brew install sdl2 freetype2 fontconfig pkg-config opus libpng libedit python3 jpeg jpeg-turbo && brew cleanup
brew help
+
git clone --recursive https://github.com/nillerusr/source-engine && cd source-engine
 
</pre>
 
</pre>
  
Remember to set the path.
+
2. Set pkg path:
 
 
2. Install Xcode Command Line Tools (Optional)
 
 
<pre>
 
<pre>
xcode-select --install
+
export PKG_CONFIG_PATH="/opt/homebrew/opt/jpeg/lib/pkgconfig"
 
</pre>
 
</pre>
  
3. Install required packages from Homebrew (added the jpeg-turbo dependency from instructions)
+
3. Configure, build and install the game into your Documents Folder:
<pre>
+
 
brew doctor
+
<pre>python3 waf configure -T release --prefix='' --build-games=[game folder] && python3 waf build && python3 waf install --destdir='~/Documents/Build/[game folder]'
brew cleanup
 
brew install sdl2 freetype2 fontconfig pkg-config opus libpng libedit python3 jpeg-turbo
 
 
</pre>
 
</pre>
  
4. Clone the Source Engine GitHub repository
+
Valid Game Folder Names:
<pre>
+
*cstrike (Counter-Strike Source)
git clone --recursive https://github.com/nillerusr/source-engine
+
*episodic (Half-Life 2: Episode 1)
cd source-engine
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*ep2 (Half-Life 2: Episode 2, can be played without <code>python3 waf build</code>)
</pre>
+
*hl1 (Half-Life: Source)
 +
*hl2
 +
*portal
 +
*dod (Day of Defeat: Source)
 +
*hl2mp (Half-Life 2: Deathmatch)
 +
 
 +
4. Open your "Half-Life 2" Folder. (Portal and/or Day of Defeat Source, if you're installing those games)
 +
''(Right-Click > "Browse local files" on Steam.)''
 +
 
 +
5. Modify Installation Files
 +
(If you're installing multiple games, you only need to replace the files from "[game folder]/bin"):
 +
*Delete the root and game folder <code>"bin"</code> directories and <code>"hl2_osx"</code> executable
 +
**Move your <code>"bin", "[game folder]/bin"</code> folders and <code>"hl2_launcher"</code> executable to your Half-Life 2 folder,
 +
**and rename <code>"hl2_launcher"</code> to <code>"hl2_osx"</code>
 +
Congratulations! You (hopefully) successfully built a working Native Source Port!
 +
 
 +
==Fixes & Tweaks==
 +
 
 +
'''Quality/Performance''':
 +
* MBP Notch Fix. Initiates the game in windowed borderless mode, allowing the game to render beneath the MacBook's notch, ensuring interface elements and aiming are correctly displayed. (put these in your Steam Launch Options, Right-Click > "Properties..."): <code>-noborder -windowed</code>
 +
 
 +
* Cap FPS to a specific value, if using 120hz monitor (add this to your Steam Launch Options, Right-Click > "Properties..."): <code>-refresh 120</code>
 +
 
  
5. Configure game builds:
+
'''Console commands'''
  
Half-Life 2:
+
'''THESE CONSOLE COMMANDS WILL NOT SAVE (so need to be ran at the start of each game session or after reload)!'''
<pre>
 
python3 waf configure -T release --64bits --prefix='' --build-games=hl2
 
</pre>
 
  
Half-Life 2 Episodes:
+
'''Tweaks'''
<pre>
+
* Asynchronous Audio. Forces audio asynchronization. Removes audio stuttering in some cases: <code>snd_async_fullyasync 1; snd_async_minsize 0; snd_noextraupdate 1</code>
python3 waf configure -T release --64bits --prefix='' --build-games=episodic
 
</pre>
 
  
Portal:
+
* Texture Quality Improvement: <code>mat_picmip -1;mat_antialias 4;mat_forceaniso 8</code>
<pre>
 
python3 waf configure -T release --64bits --prefix='' --build-games=portal
 
</pre>
 
  
Counter-Strike: Source
+
* Disable nearby culling: <code>r_lod 0</code>
<pre>
 
python3 waf configure -T release --64bits --prefix='' --build-games=cstrike
 
</pre>
 
  
6. Build the game
+
* Enable motion blur (some people prefer it disabled): <code>mat_motion_blur_forward_enabled 1</code>
<pre>
 
python3 waf build
 
</pre>
 
  
7. Create '''Build folder''' Install build into directory, this can be located anywhere ideally append with hl2, episodic, portal, cstrike etc.
+
* Default Macbook Pro 16 resolution (can try this if the game is still not rendering under the notch): <code>mat_setvideomode 1728 1117 1</code>
<pre>
 
python3 waf install --destdir='~/Documents/Build folder/hl2'
 
</pre>
 
  
8. Open '''Build folder''' in new Finder window
+
* More Space resolution (can try this it the game is still not rendering under the notch): <code> mat_setvideomode 2056 1329 1</code>
  
9. Create '''Steam folder''' In Mac version of Steam, install games e.g Half-Life 2, Episode 1, Episode 2, Portal, Counter-Strike: Source etc.
+
'''Fixes'''
  
10. Open '''Steam folder''': in new Finder window: right-click on game in Steam library, go to Manage and Browse local files
+
* HL2 Flashlight Fix: <code>r_newflashlight 0</code> (Replaces buggy HL2 flashlight with HL1 counterpart. HL2 flashlight typically causes various artifacts when interacting with shadows.)
  
11. In the '''Steam folder''':
+
'''Persist Fixes'''
  
*Delete /bin/ folder
+
To make them persistent you can edit the <code>hl2.sh</code> file, add:
*replace with /bin/ folder from '''Build folder'''
 
  
12. In the '''Steam folder''':
+
<pre>
*Delete <code>hl2_osx</code>
+
cat << EOF >> "${GAMEROOT}/hl2/cfg/config.cfg"
*Copy/move from '''Build folder''' <code>Build folder/hl2_launcher</code>
+
sv_cheats 1
*Rename the <code>hl2_launcher</code> into <code>hl2_osx</code>
+
r_newflashlight 0
 +
echo "Fixed flashlight via config"
 +
EOF
 +
</pre>
  
13. In the '''Steam folder''':
+
at the end '''BEFORE''' <code>exit $STATUS</code>, to e.g. make the flashlight fix permanent.
 +
We have to do this since <code>hl2/cfg/config.cfg</code> is overwritten with the current user settings every time we close the game. This won't include our custom fixes, so we need to append them again every time we close the game.
  
*Navigate inside 'game' folder (e.g. <code>/hl2/</code> or <code>/episodic/</code> or <code>/portal/</code> or <code>/cstrike/</code>)
+
==Known bugs==
*Delete the bin subfolder (e.g. <code>/hl2/bin/</code>)
+
*When playing with Airpods, the audio starts stuttering randomly. '''Fix:''' Mute and unmute the audio on the Macbook.
*From the '''Build folder''' go to game folder (e.g. <code>Build folder/hl2/</code>) and move/copy from the '''Build folder''' to the '''Steam folder''' into the game (e.g. <code>Steam folder/hl2/</code>)
 
  
13. Now the respective game can be launched from within Steam.
+
*Counter-Strike: Source, Half-Life 2: Deathmatch and Day of Defeat: Source show a black screen  has no HUD on macOS Sonoma
  
 +
*[https://www.youtube.com/watch?v=l26R-dRrLZc Father Gregori & The Cart Ride are bugged in the last part of "We don't go to Ravenholm...", with the cart ride section being culled out until you enter it. ]
 
{{References}}
 
{{References}}
  
 
[[Category:Games]]
 
[[Category:Games]]

Latest revision as of 05:19, 1 November 2024

Half-Life 2
Half-Life 2 cover
Developers
Valve Corporation
Publishers
2005-present Valve Corporation
Engines
Source
Release dates
macOS May 26, 2010 [1]
Reception
Metacritic 96
IGDB 91
Taxonomy
Series Half-Life
Resources
Codeweavers
WineHQ
Half-Life 2 on HowLongToBeat
Half-Life 2 on IGDB
Half-Life 2 guide on StrategyWiki
Half-Life 2 on MobyGames
Half-Life 2 on Wikipedia

macOS Compatibility

Method Rating Notes
Native Playable Can be run with an EP1/2 installation with -game hl2, saves and achievements do not sync. See #Fixes & Tweaks[2] [3]
Rosetta 2 Unknown
Compatibility layer
CrossOver Runs Installed via Steam on CrossOver 21, extreme fps drops during shootouts and explosions.
Wine Perfect Tested on M1 max with settings set to high and resolution set to 2056x1329. Runs at over 120 fps with no vertical sync. Slight stuttering in load areas.
Virtualization
Parallels Perfect Playable.[4]

Native

Guides originally written by James Hug. This method builds a native port for older Source engine games, such as Half-Life 2, its episodes, and Portal.

Enter these commands into Terminal, Homebrew & Xcode Command Line Tools are required:

1. Install prerequisites from Homebrew and clone Repository (added the jpeg-turbo dependency from instructions):

brew install sdl2 freetype2 fontconfig pkg-config opus libpng libedit python3 jpeg jpeg-turbo && brew cleanup
git clone --recursive https://github.com/nillerusr/source-engine && cd source-engine

2. Set pkg path:

export PKG_CONFIG_PATH="/opt/homebrew/opt/jpeg/lib/pkgconfig"

3. Configure, build and install the game into your Documents Folder:

python3 waf configure -T release --prefix='' --build-games=[game folder] && python3 waf build && python3 waf install --destdir='~/Documents/Build/[game folder]'

Valid Game Folder Names:

  • cstrike (Counter-Strike Source)
  • episodic (Half-Life 2: Episode 1)
  • ep2 (Half-Life 2: Episode 2, can be played without python3 waf build)
  • hl1 (Half-Life: Source)
  • hl2
  • portal
  • dod (Day of Defeat: Source)
  • hl2mp (Half-Life 2: Deathmatch)

4. Open your "Half-Life 2" Folder. (Portal and/or Day of Defeat Source, if you're installing those games) (Right-Click > "Browse local files" on Steam.)

5. Modify Installation Files (If you're installing multiple games, you only need to replace the files from "[game folder]/bin"):

  • Delete the root and game folder "bin" directories and "hl2_osx" executable
    • Move your "bin", "[game folder]/bin" folders and "hl2_launcher" executable to your Half-Life 2 folder,
    • and rename "hl2_launcher" to "hl2_osx"

Congratulations! You (hopefully) successfully built a working Native Source Port!

Fixes & Tweaks

Quality/Performance:

  • MBP Notch Fix. Initiates the game in windowed borderless mode, allowing the game to render beneath the MacBook's notch, ensuring interface elements and aiming are correctly displayed. (put these in your Steam Launch Options, Right-Click > "Properties..."): -noborder -windowed
  • Cap FPS to a specific value, if using 120hz monitor (add this to your Steam Launch Options, Right-Click > "Properties..."): -refresh 120


Console commands

THESE CONSOLE COMMANDS WILL NOT SAVE (so need to be ran at the start of each game session or after reload)!

Tweaks

  • Asynchronous Audio. Forces audio asynchronization. Removes audio stuttering in some cases: snd_async_fullyasync 1; snd_async_minsize 0; snd_noextraupdate 1
  • Texture Quality Improvement: mat_picmip -1;mat_antialias 4;mat_forceaniso 8
  • Disable nearby culling: r_lod 0
  • Enable motion blur (some people prefer it disabled): mat_motion_blur_forward_enabled 1
  • Default Macbook Pro 16 resolution (can try this if the game is still not rendering under the notch): mat_setvideomode 1728 1117 1
  • More Space resolution (can try this it the game is still not rendering under the notch): mat_setvideomode 2056 1329 1

Fixes

  • HL2 Flashlight Fix: r_newflashlight 0 (Replaces buggy HL2 flashlight with HL1 counterpart. HL2 flashlight typically causes various artifacts when interacting with shadows.)

Persist Fixes

To make them persistent you can edit the hl2.sh file, add:

cat << EOF >> "${GAMEROOT}/hl2/cfg/config.cfg"
sv_cheats 1
r_newflashlight 0
echo "Fixed flashlight via config"
EOF

at the end BEFORE exit $STATUS, to e.g. make the flashlight fix permanent. We have to do this since hl2/cfg/config.cfg is overwritten with the current user settings every time we close the game. This won't include our custom fixes, so we need to append them again every time we close the game.

Known bugs

  • When playing with Airpods, the audio starts stuttering randomly. Fix: Mute and unmute the audio on the Macbook.
  • Counter-Strike: Source, Half-Life 2: Deathmatch and Day of Defeat: Source show a black screen has no HUD on macOS Sonoma

References

  1. News - Steam For Mac Launch: Week 3 - last accessed on 2023-07-02
  2. Verified by User:PBeGood4 on 29 April 2023
    Device: M1 MacBook Pro
    Method: Compiled Source Engine Leak
    Resolution: 1920x1080
    Settings: high
    Framerate: 120+ FPS
  3. Verified by User:mokMan23 on 2023-09-25
    Device: 16GB M1 Mac Mini
    OS: macOS Sonoma 14.0 RC2
    Resolution: 2560x1440
    Settings: Very High
  4. Verified by User:gp on 7 Sep 2021
    Device: Mac M1 16 GB RAM
    OS: Windows 11 (latest Insider ISO)
    Method: Parallels 17
    Resolution: 1080p
    Settings: Medium
    Framerate: 50~60 FPS