Difference between revisions of "Rocket League"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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Revision as of 16:54, 9 May 2021
| Developers | |
|---|---|
| Psyonix | |
| Linux | Timothee Besset[1] |
| Linux | Ryan C. Gordon |
| Publishers | |
| Psyonix | |
| Engines | |
| Unreal Engine 3 | |
| Release dates | |
| July 7, 2015 | |
| macOS | September 8, 2016 [2][Note 1] |
| September 8, 2016 [2][Note 1] | |
| Reception | |
| Metacritic | 86 |
| OpenCritic | 87 |
| IGDB | 89 |
| Resources | |
| PCGamingWiki | |
| Apple Silicon Games | |
| Codeweavers | |
| WineHQ | |
macOS Compatibility
| Method | Rating | Notes |
|---|---|---|
| Rosetta 2 | Steam version is no longer available to purchase, it functions but cannot connect to online multiplayer. | |
| Compatibility layer | ||
| CrossOver | ||
| Wine | ||
| Virtualization | ||
| Parallels | Playable[4] |
Availability
- See PCGamingWiki for Windows and/or Linux availability.
Gameplay videos
Notes
References
- ↑ Timothee Besset on Twitter - last accessed on 2016-09-09
- "( I am working on Linux ports again! )"
- ↑ 2.0 2.1 In-Depth with the Rumble Update
- ↑ Steam :: Rocket League :: March Update Releases March 10 - last accessed on 2020-03-12
- "The March Update will be the final update for Mac and Linux versions of Rocket League."
- ↑ Verified by User:BringBackTron and Jhelzei on 2021-04-20
- Device: MacBook Pro M1 2020 8GB RAM
- OS: macOS 11.3 Beta 8
- Method: Windows ARM Build 21359 on Parallels 16.5
- Resolution: 1440x900
- Settings: Quality(Custom)
- Framerate: 45 FPS
- Comment: Controller support works flawlessly