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Rocket League

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Rocket League
Rocket League cover
Linux Timothee Besset[1]
Linux Ryan C. Gordon
Unreal Engine 3
Release dates
July 7, 2015
macOS September 8, 2016 [2][Note 1]
September 8, 2016 [2][Note 1]
Metacritic 86
OpenCritic 87
Apple Silicon Games
Rocket League on HowLongToBeat
Rocket League on IGDB
Rocket League on MobyGames
Rocket League on Wikipedia

macOS Compatibility

Method Rating Notes
Rosetta 2 Perfect Steam version is no longer available to purchase, it functions but cannot connect to online multiplayer.
Compatibility layer
CrossOver Playable 60 FPS possible using Heroic method. 50-60 FPS in online play via Steam. If using Crossover or Heroic to play nameplates will be missing.[4]
Wine Unknown
Parallels Perfect Playable[5]


See PCGamingWiki for Windows and/or Linux availability.

Gameplay videos


  1. 1.0 1.1 Linux and OS X were discontinued on March 10, 2020.[3]


  1. Timothee Besset on Twitter - last accessed on 2016-09-09
    "( I am working on Linux ports again! )"
  2. 2.0 2.1 In-Depth with the Rumble Update
  3. Steam :: Rocket League :: March Update Releases March 10 - last accessed on 2020-03-12
    "The March Update will be the final update for Mac and Linux versions of Rocket League."
  4. Verified by [[User:]] on 2021-10-28
    Device: MacBook Pro M1 Pro 8 CPU 14 GPU 16GB RAM
    OS: macOS 12.0.1
    Method: CrossOver
    Store: Steam
    Resolution: 2704x1756
    Settings: High Quality, High Detail and FXAA High
    Framerate: 55-60
    Controller: Xbox via Bluetooth
    Comment: Many unimportant textures are invisible, but so are nameplates. Momentary lag when opening settings menu
  5. Verified by User:BringBackTron and Jhelzei on 2021-04-20
    Device: MacBook Pro M1 2020 8GB RAM
    OS: macOS 11.3 Beta 8
    Method: Windows ARM Build 21359 on Parallels 16.5
    Resolution: 1440x900
    Settings: Quality(Custom)
    Framerate: 45 FPS
    Comment: Controller support works flawlessly