The Elder Scrolls IV: Oblivion Remastered
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Developers | |
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Virtuos | |
Bethesda Game Studios | |
Publishers | |
Bethesda Softworks | |
Engines | |
Unreal Engine 5[Note 1] | |
Gamebryo (TES Engine)[1] | |
Release dates | |
April 22, 2025 | |
Reception | |
Metacritic | 83 |
OpenCritic | 88 |
IGDB | 83 |
Taxonomy | |
Series | The Elder Scrolls |
Resources | |
PCGamingWiki | |
Codeweavers | |
General information
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | The game should be playable as in 30+ in most of the apple silicon Macs and 60 is easily achievable even with increased settings in M3 Pro and has unique dual sense controller support which adjusts the trigger resistance. The game has some glitches that require a reset.[2] |
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Wine | ||
Virtualization | ||
Parallels |
Availability
- See PCGamingWiki for Windows and/or Linux availability.
Gameplay videos
Notes
- ↑ Unreal Engine 5 engine build: 5.3.2
References
- ↑ YouTube - Bethesda Softworks - The Elder Scrolls IV: Oblivion Remastered - Official Reveal - last accessed on 2025-04-23
- "Alex Murphy (Executive Producer, Virtuos): The original Oblivion is still the heart and soul of the remaster, but we use Unreal Engine 5 to help achieve all our visual goals. We think of the Oblivion game engine as the brain and Unreal 5 as the body. The brain drives all the world logic and gameplay, and the body brings to life the experience that players have loved for almost 20 years."
- ↑ Reddit (/r/MacGaming) - Oblivion Remastered - last accessed on 2025-05-04
- "This game runs quite well on M3 Pro.
Everything set on Low but textures on high, FSR on Performance, inside of a dungeon-like area im getting consistent 40 FPS on an external monitor 3440x1440.
The game seems to freeze sometimes when trying open the settings screen, happened bunch of times but couldn't exactly recognize the trigger.
THE GAME HAS PS5 CONTROLLER SUPPORT ON TRIGGERS ! When you get fatigued, the trigger gets harder to press
UPDATE 1 : Im on 1512x982 default m3 pro resolution, All quality set to high, FSRS 3 is set to Balanced and FSRS Frame generation on, im getting 50-60 fps in an outside area, however the fps is very unstable and rapidly shifts between 45-60 and there's considerable screen tearing even when v-sync is on. Still testing will update his post
UPDATE 2 : I seem to have found a good balance with the graphic options, Everything on high except shadows, foliage, post-processing, global illumination reflection on medium, hair and cloth on low, disable screen space reflections and put FSRS on Quality im in the area I screenshotted below and my fps is rapidly changing according to the in game fps counter between 53-60 FPS. Quite happy with the purchase
UPDATE 3 : The game has some glitches it seems at least for Macs I suppose, when you turn off frame gen and turn it on again the game is glitchy for a while, in addition, sometimes the game simply freezes or displays corrupt images and requires a reset. Some areas also have really low fps for some reason, even without many entities/textures around. Hopefully crossover team can look into the glitches."
- "This game runs quite well on M3 Pro.