Halo: The Master Chief Collection
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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Developers | |
---|---|
343 Industries | |
Bungie | |
Ruffian Games | |
Splash Damage | |
Saber Interactive | |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Saber3D Engine | |
Menus | Unreal Engine 4[Note 1] |
Release dates | |
December 3, 2019 | |
Reception | |
Metacritic | 85 |
OpenCritic | 87 |
IGDB | 86 |
Resources | |
PCGamingWiki | |
Codeweavers | |
WineHQ | |
General information
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | ||
Wine | Solo and local multiplayer runs Perfect. However, unable to play any online multiplayer games due to Easy Anti-Cheat (EAC) requirement. EAC considers virtualization and compatibility layers to be a form of cheating, and there's currently no way around it.[1] | |
Virtualization | ||
Parallels |
Availability
- See PCGamingWiki for Windows and/or Linux availability.
Notes
- ↑ Unreal Engine 4 engine build: 4.18
References
- ↑ Verified by User:Lynkos on
- Device: MacBook Pro 14" M3 Max 64GB RAM
- OS: macOS
- Method: Game Porting Toolkit
- Store: Steam
- Resolution: 3024x1964
- Controller: Xbox One Controller
- Comment: Battery Energy Mode: High Power. Environment variables include:
D3DM_SUPPORT_DXR=1
ROSETTA_ADVERTISE_AVX=1
WINEESYNC=1
WINEDLLOVERRIDES="dinput8=n,b;d3d11,d3d10,d3d12,dxgi=b"