Halo: The Master Chief Collection
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
| Developers | |
|---|---|
| 343 Industries | |
| Bungie | |
| Ruffian Games | |
| Splash Damage | |
| Saber Interactive | |
| Publishers | |
| Xbox Game Studios | |
| Engines | |
| Halo Engine | |
| Saber3D Engine | |
| Menus | Unreal Engine 4[Note 1] |
| Release dates | |
| December 3, 2019 | |
| Reception | |
| Metacritic | 85 |
| OpenCritic | 87 |
| IGDB | 86 |
| Resources | |
| PCGamingWiki | |
| Codeweavers | |
| WineHQ | |
General information
macOS Compatibility
| Compatibility layer | Rating | Notes |
|---|---|---|
| CrossOver | ||
| Wine | Solo and local multiplayer runs Perfect. However, unable to play any online multiplayer games due to Easy Anti-Cheat (EAC) requirement. EAC considers virtualization and compatibility layers to be a form of cheating, and there's currently no way around it.[1] | |
| Virtualization | ||
| Parallels |
Availability
- See PCGamingWiki for Windows and/or Linux availability.
Notes
- ↑ Unreal Engine 4 engine build: 4.18
References
- ↑ Verified by User:Lynkos on
- Device: MacBook Pro 14" M3 Max 64GB RAM
- OS: macOS
- Method: Game Porting Toolkit
- Store: Steam
- Resolution: 3024x1964
- Controller: Xbox One Controller
- Comment: Battery Energy Mode: High Power. Environment variables include:
D3DM_SUPPORT_DXR=1ROSETTA_ADVERTISE_AVX=1WINEESYNC=1WINEDLLOVERRIDES="dinput8=n,b;d3d11,d3d10,d3d12,dxgi=b"