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Difference between revisions of "Unreal Engine 5"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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Fortunately Mac is still one of the engine's supported platforms.
 
Fortunately Mac is still one of the engine's supported platforms.
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=Developer's Journey=
 +
Hi, I'm [[User:Mhhosseini1384]].
 +
 +
I tried porting a UE5 game named Sonic Infinity+ (aka Mugen Engine) to m1 macs using a m1 macbook air with 8 Core GPU...
 +
 +
==Issues==
 +
 +
The first thing you will notice after launching UE5 Editor is that compiling speed is trash...
 +
 +
I used a pre made game because I wanted to see how the mac port of UE5 can manage heavy graphics and can it get fully compiled or not?
 +
 +
The answer is no It can't...
 +
 +
Compiling process is very slow and system thinks that It's crashed so compiling will be skipped when exporting game to a .app package...
 +
 +
The game can be compiled in the editor but when you cook it for a m1 mac... some shaders and textures are not there...
 +
 +
Some Next-Gen Features like lumen is not supported...
 +
 +
New versions of xcode are not supported.
 +
 +
==Summary==
 +
 +
UE5 Editor is still running under Rosetta 2 and compiling process is so slow that exporter thinks It's crashed so they will skipped and game cannot be compiled...
 +
 +
Maybe On M1MAX or M1PRO The will be exported as an application(.app) but with m1 you can't do that.
 +
 +
If you want to try it yourself:[https://github.com/RobowilOFFICIAL/MugenEngine-UE5/ MugenEngine-UE5 Github Page]
 +
 +
Also we will be so happy if you share your experience on M1MAX or PRO here.

Revision as of 10:41, 25 February 2022

Unreal Engine 5
Developers
First release date
Predecessor

Intro

Unreal Engine 5 is Epic games' first engine of 9th generation which is expected to be released on early 2022.

Fortunately Mac is still one of the engine's supported platforms.

Developer's Journey

Hi, I'm User:Mhhosseini1384.

I tried porting a UE5 game named Sonic Infinity+ (aka Mugen Engine) to m1 macs using a m1 macbook air with 8 Core GPU...

Issues

The first thing you will notice after launching UE5 Editor is that compiling speed is trash...

I used a pre made game because I wanted to see how the mac port of UE5 can manage heavy graphics and can it get fully compiled or not?

The answer is no It can't...

Compiling process is very slow and system thinks that It's crashed so compiling will be skipped when exporting game to a .app package...

The game can be compiled in the editor but when you cook it for a m1 mac... some shaders and textures are not there...

Some Next-Gen Features like lumen is not supported...

New versions of xcode are not supported.

Summary

UE5 Editor is still running under Rosetta 2 and compiling process is so slow that exporter thinks It's crashed so they will skipped and game cannot be compiled...

Maybe On M1MAX or M1PRO The will be exported as an application(.app) but with m1 you can't do that.

If you want to try it yourself:MugenEngine-UE5 Github Page

Also we will be so happy if you share your experience on M1MAX or PRO here.