Abuse

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs


Abuse
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Developers
Crack dot Com[1]
Publishers
Origin Systems
Mac OS Bungie Software
Linux RedHat
Engines
Abuse Engine
Release dates
macOS Unknown
Resources
PCGamingWiki
Abuse on HowLongToBeat
Abuse on MobyGames
Abuse on Wikipedia

Key points

The game has a built-in level editor.
Source code was released in public domain in 1997, allowing 3rd party ports and modifications.[2]

Essential improvements[edit]

Abuse SDL[edit]

Abuse SDL is an updated version of the game ported to SDL2, it allows for modern OS support, higher resolutions, gamepad support, and a multitude of bug fixes and enhancements. Note that there is no support for multiplayer.
For Windows, everything is provided in a single download. For macOS and Linux, the source code for the port needs to be downloaded and compiled.

FRABS (Free Abuse)[edit]

A standalone fan made single player campaign based on the shareware release. Contains levels and assets from the shareware version, as well as fan made assets and over 20 levels. Download available here.
These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of fullscreen from 0 to 1.
  4. Save the changes made and launch the game.
These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of vsync from 0 to 1.
  4. Save the changes made and launch the game.
These instructions are for Abuse SDL only
Some keys are hardwired and cannot be changed. See the README.txt file in <path-to-game> for a full list
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Under the ; Key mappings header, change the values of the commands to the desired key(s).
    • A list of special keys available can be found in the included README.txt file.
  4. Save the changes made and launch the game.
These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Under the ; Button mappings header, change the values of the commands to the desired button(s).
    • A list of of the button names to be used can be found in the included README.txt file in <path-to-game>.
  4. Save the changes made and launch the game.
These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of ctr_rst_s to the desired sensitivity.
  4. Save the changes made and launch the game.

macOS Compatibility

Method Rating Notes
Native Playable Requires a sourceport.[3]
Rosetta 2 Unknown

References