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The Elder Scrolls IV: Oblivion

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs

macOS Compatibility

Compatibility layer Rating Notes
CrossOver Playable Unplayable.[1]
Wine Runs Runs. Needs .NET 3.5 to be installed.[2]
Parallels Perfect Unplayable.[3]Playable.[4]Playable.[5]

Gameplay videos


  1. Verified by User:JacobDeathless on 14 August 2021
    Device: MacBook Pro M1 2020 8GB RAM
    OS: MacOS Big Sur 11.5.1
    Method: CrossOver 21
    Store: Steam
    Comment: Launcher crashes - can't run game
  2. Verified by User:Fmudanyali on 21/10/2023
    Device: Macbook Pro M1 Pro 2021 16GB RAM 16 Core GPU
    Method: Steam/Game Porting Toolkit
    Resolution: 1280x800
    Settings: Low
    Framerate: 10-15
    Gets in-game, very low fps that gets gradually better until the game freezes altogether within 30 seconds. Switching desktops while in fullscreen crashes the game.

    To install .NET 3.5:
    Set mscoree override to Native (Windows) from winecfg under Libraries tab and set Windows version to Windows XP.

    Download .NET 3.5 from [1] and install it.
    gameportingtoolkit ~/my-game-prefix /path/to/dotNetfx35.exe

    Set Windows version to Windows 10 from winecfg.
  3. Verified by User:Andytizer on
    Device: MacBook Air M1 2020 8 GB RAM
    Comment: Character creation screen freezes, unable to get to actual gameplay. This happened even at lowest settings
  4. Verified by User:gp on 7 Sep 2021
    Device: Mac M1 16 GB RAM
    OS: Windows 11 (latest Insider ISO)
    Method: Parallels 17
    Resolution: 1080p
    Settings: Medium
    Framerate: 50~60 FPS
  5. Verified by User:LargeChungus on 6 April 2022
    Device: MacBook Pro M1 Max 32 core GPU 32 GB RAM
    OS: Windows 11 ARM
    Method: Parallels 17
    Resolution: 3456x2160
    Settings: high
    Framerate: 50-120 FPS
    Comment: Was able to get through the tutorial and exited the sewers into the open world with no crashes and no graphical glitches. The more characters are on screen, the more the fps drops. Only tested with 4 CPU cores allocated to Parallels, bumping up cores may increase performance, but I cannot confirm. With settings on low I was getting 120 fps a lot more often, same resolution.